Biyernes, Enero 13, 2012


A. Resource-based Projects
-          The teacher steps out of the traditional role of being an content expert and information provider, and instead lets the students find their own facts and information. Only when necessary for the active learning process does the teacher step in to supply data or information.
The general flow of events are:
                1. The teacher determines the topic for the examination of the class 
                 2.   The teacher presents the problem to the class.
        3. The students find information on the problem/questions.
        4. Students organize their information in response to the problem/questions.

B. Simple Creation
              -  Students can also be assigned to create software materials to supplement the need for relevant and effective materials. Creating is more consonant with planning, making, assembling, designing, or building. Creativity is said to combine three kinds of skills/abilities: 
             1. Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved.
       2. Synthesizing – making spontaneous connections among ideas, thus generating interesting or new ideas.        3. Promoting – selling of new ideas to allow the public to test the ideas themselves.

C. Guided Hypermedia Projects
-                          -  The production of self-made multimedia projects can be approached in two different ways: 
            1. As an instructive tool, such as in the production by students of a power-point presentation of a selected topic.
             2. As a communication tool, such as when students do a multimedia presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. to simulate a television news show.

D. Web-based Projects
-          Students can be made to create and post webpages on a given topic. But creating webpages, even single page webpages, may be too sophisticated and time consuming for the average students.
-          This creativity project may e to ambitious as a tool in the teaching-learning process.
     
The Web-based School Projects Ring allows teachers and students to use the Internet for
real life problem solving. For example, Tom March and Dr. Bernie Dodge created the
awesome WebQuests activity formats that allows teachers to involve  PreK-Higher
Education students in cooperative groups as they develop a solution that can take the
form of oral presentations, web pages and multimedia presentations. The WebQuest and
other Internet Projects in this Web Ring allows educators easy navigation to important 




10 Mga Komento:

Sa Enero 18, 2012 nang 1:02 AM, Ayon kay Blogger tuazon...

nice ammie...

 
Sa Enero 18, 2012 nang 1:03 AM, Ayon kay Blogger ammi-polidario...

thanks God. Success! :)

 
Sa Enero 18, 2012 nang 1:07 AM, Ayon kay Blogger mary grace...

Nice job ammie,keep up the good work...

 
Sa Enero 19, 2012 nang 1:07 AM, Ayon kay Blogger raymond-pala...

..haha, nice ang post ah!!

ai mas nice ang pic> haha..

 
Sa Enero 20, 2012 nang 12:14 AM, Ayon kay Blogger BENJOE ROSIN...

excellent!!

 
Sa Enero 23, 2012 nang 8:02 PM, Ayon kay Anonymous Hindi-nagpakilala...

very useful! thanks a lot for this article .......

 
Sa Enero 30, 2012 nang 8:50 PM, Ayon kay Blogger norma-adayo...

nice!

 
Sa Enero 30, 2012 nang 11:59 PM, Ayon kay Blogger Myrna C. Bigueja...

How will you apply resource based project in your students? post your answer before February 2.

 
Sa Enero 31, 2012 nang 7:50 PM, Ayon kay Blogger vicor brabante...

keep it up!!!!!!!!!!!

 
Sa Enero 31, 2012 nang 8:26 PM, Ayon kay Blogger ammi-polidario...

The things that i am going to do to apply resource-based projects are:
 I will identify the goals.
 I will require a product that is challenging but realistic for the students.
 Collaborate with the media specialist to plan the unit. Divide the responsibilities.
 Select resources in a variety of formats which can include diaries, original documents, museums, maps, charts, works of art, plays, internet and field trips. This list is neither exhaustive nor static.
 Create a timeline for implementation of the unit.
 Schedule the media center, computer lab, guest speakers and field trips, IF APPLICABLE.
 Create rubrics used to evaluate student artifacts.
 Evaluate student products using rubrics.
 Collaboratively evaluate the effectiveness of the unit and revise appropriately.

 

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